**MOTION WITH MATH + CODE**

For example, algebra is all about relationships between quantities that vary.

For example, if as **x** changes its value to 1, 2, 3, 4 … and **y** changes its corresponding value to 1^{2}, 2^{2}, 3^{2}, 4^{2} … then the points (**x**, **y**) **move** to create the graph at right.

**MORE**

Use the **motion** drop-down menu above to investigate a variety of motion situations with math + code.